Dead Space 3
The game does not only include the typical corridor shooter gameplay, but also sections played outside in the icy storms of the planet. Temperature plays an important role as Clarke can only sustain the cold for a limited amount of the time. In the beginning he constantly has to keep track of the body temperature displayed on the shoulder of his Resource Integration Gear (RIG), but later on he can craft a suit to travel outside. The same meter is used for areas without oxygen. The outside environments have steep gaps crossed by using a grappling hook while jet boots are used to travel around. Next to the shooting gameplay Clarke has to solve minor puzzles to progress and there are hacking mini-games, similar to the previous title. There are a number of large bosses and Clarke can use Necromorph tentacles as a spear to attack. A new enemy is the Swarm, similar to Half-Life's headcrabs, a parasite that crawls around and can attach itself to a dead body host to revive it. In most of the combat it is important to identify the type of Necromorph and then target specific body parts to deal with it efficiently.
Clarke's most important weapon is still the plasma cutter with its unlimited energy. Its beams can slice through enemies and it is upgraded throughout the game, adding for instance the ability to cut both horizontally and vertically. New weapons can be crafted by collecting parts (transducers, semiconductors, tungsten, somatic gel, scrap metal...) and blueprints found throughout the game (or scavenged with a tiny robot) and forging them at the Weapons Bench. This replaces merely picking up weapon upgrades from the previous games. At those locations existing weapons can be upgraded as well or two weapons can be combined into a single one. At the start two main frames are provided: light one-hand and heavy two-hand, with additional ones found later on. That way the player can create weapons such as an electric rivet gun, a grenade launcher or an incendiary buzzsaw launcher, but ammunition is often scarce. Crafting can also be disregarded to use ready-made weapons instead, including some classic one from the previous two games. Returning from the previous game are Clarke's powers such as kinesis (moves objects, usually to solve puzzles) and stasis (slows opponents down). Kinesis can also be used to grab and launch body parts of fallen enemies, or to catch a grenade mid-air and throw it back. Energy is however limited and takes some time to recharge. Entirely new to the series is the ability to roll away and seek cover. There is also a sequence on a speeding train, a section where Clarke steers a crashing ship through the atmosphere played as a rail shooter, and he can man turrets. Certain sections can only be accessed by crafting a tungsten lever and offer fixed-path dungeon-like sections, away from the main game, but important for loot.
Dead Space 3 does away with the standard multiplayer and introduces a cooperative campaign instead. There two players can control Clarke and John Carver working together. The cooperative campaign contains additional chapters where Carver's storyline is expanded and certain parts can only be completed by cooperative actions. There are sequences that are experienced differently by each player because of dementia. For instance items are sometimes only visible to one player and not to another, or Carver can become trapped in his own mind while Isaac has to fight alone and bring him back from the hallucination. Weapons created at a Weapons Bench can immediately be shared with the other player and drop-in/drop-out is supported.
The game supports in-game microtransactions where additional parts needed to craft weapons can be bought with real money. It does not provide anything that cannot be achieved through regular gameplay, but collecting all needed parts manually may require a lot more time.
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